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Vol. 95, Issue 7, 4002-4006, March 31, 1998
Department of Neurobiology, Box 3209, Duke University Medical
Center, Durham, NC 27710
Contributed by Dale Purves, January 8, 1998
In both humans and experimental animals, the ability to perceive
contours that are vertically or horizontally oriented is superior to
the perception of oblique angles. There is, however, no consensus about
the developmental origins or functional basis of this phenomenon. Here,
we report the analysis of a large library of digitized scenes using
image processing with orientation-sensitive filters. Our results show a
prevalence of vertical and horizontal orientations in indoor, outdoor,
and even entirely natural settings. Because visual experience is known
to influence the development of visual cortical circuitry, we suggest
that this real world anisotropy is related to the enhanced ability of
humans and other animals to process contours in the cardinal axes,
perhaps by stimulating the development of a greater amount of visual
circuitry devoted to processing vertical and horizontal contours.
Humans and other animals process information at or near the
vertical and horizontal meridians more efficiently than information projected onto the retina at oblique angles. This phenomenon Although contours in the visual environment obviously are distributed
across the full range of orientations, it is possible that the visual
system has been biased functionally and structurally by a predominance
of visible contours near the cardinal axes. In fact, natural vistas
have predictable frequency and chromatic characteristics (4, 5), and an
earlier study using optical Fourier analysis has shown that a variety
of scenes have anisotropic frequency spectra, with more power near the
cardinal axes (6; see also ref. 7). Despite these intriguing reports,
the distribution of oriented feature contours projected onto the retina
by representative objects has never been determined in a way that would
allow ready comparison of the distribution of orientations within and
between different visual environments. Accordingly, we have examined a large number of real world scenes, taking advantage of recent advances
in image analysis to measure the distribution of oriented projections
that the visual system must process.
To ensure an unbiased selection of scenes, we employed two naive
subjects to collect representative images. The images were obtained
with an automatic digital camera while the subjects walked about in
three different settings: (i) indoor environments at Duke
University; (ii) outdoor environments on the Duke University campus; and (iii) natural environments at Duke University
(different regions of the Duke Forest, which comprises a variety of
completely undeveloped terrains). In each of these settings, the
subjects carried a device that produced a tone every 2 min. Each time
the tone sounded, the observers took a picture of the scene confronting them at that moment. The only adjustment required was to level the
tripod-mounted camera in the horizontal axis with a carpenter's level
to provide a consistent frame of reference. Thus, our subsequent analysis of the database reflects the distribution of orientations with
respect to the horizon. At least 40 photographs were collected for the
various settings by each observer. The digital images were reviewed,
and any with technical imperfections (poor focus or low contrast) were
eliminated. After this culling, 50 pictures for each of the three
visual environments were randomly selected (the data obtained by each
observer were represented equally).
Digital files (768 × 576 pixels) of the scenes were opened in
PHOTOSHOP 3.0 (Adobe Systems, San Jose, CA), and a circle
573 pixels in diameter was drawn in the center of the field; a circular mask was used to preclude any edge-effect bias. The circular scene within a featureless white background was then rescaled at
2562 pixels for subsequent analysis. Each image
was processed by the Sobel direction and magnitude filters (8) in the
Image Processing Tool Kit (CRC Press, Boca Raton, FL); these filters
operate as plug-ins in NIH IMAGE, a public domain program
developed at the U.S. National Institutes of Health (9). A comparison
of the Sobel and the "steerable filters" techniques for
quantifying orientations (10, 11) (using computer code kindly provided
by M. Gorkani, Machine Vision Group, IBM) showed that the results
obtained with these two methods are similar. The Sobel filter was
chosen because of its simplicity and ease of
implementation.
The Sobel direction filter determined the orientation of each pixel
based on the direction of the local gray-scale gradient in a standard
9-pixel array; Sobel direction was calculated from the arc tangent of
the partial derivative of brightness in a 3 × 3 kernel in the
vertical direction, divided by this value in the horizontal direction.
The Sobel magnitude filter determined the magnitude of the local
gradient at each pixel, independent of orientation; Sobel magnitude was
calculated from the square root of the sums of the squares of the
partial derivatives of brightness in the vertical and horizontal
directions. The results subsequently were exported as text files into
statistical and graphics programs for analysis and display. The metric
we chose for a comparison of various visual environments was the summed magnitude, i.e., the number of pixels at each particular orientation weighted by the magnitude of the gradient at that pixel. For
statistical analysis, the results from 0 to 360° (the filter
differentiated black to white and white to black transitions for each
orientation) were collapsed to a 180° scale because 0°, 180°, and
360° represent identical orientations, as do 90° and 270°, etc.
Fig. 1 illustrates these steps in
the orientation analysis of a particular scene. Fig.
2 shows control observations that
rule out methodological artifacts. The shifted, but otherwise similar
histograms when the camera was upright (Fig. 1D) or tilted
45° (Fig. 2B), indicate that the magnitude
differences are derived from the contours projected by the objects in
the scene and not from any artifact associated with the analytic
algorithms. A small artifact at 45° intervals is encountered in the
presence of noise (e.g., extended surfaces without features) because of
the kernel size (9 pixels). In the subsequent analyses (see
Results), this deficiency was corrected by averaging the
bins on either side of the 45° intervals to obtain values for these
particular 9 bins. Fig. 2C shows an image of random noise,
and Fig. 2D shows the combined analysis of 10 such images.
The absence of any anisotropy in this latter control confirms that
neither the algorithms nor other factors in the analysis produced
spurious biases.
Neurobiology
The distribution of oriented contours in the real world
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ABSTRACT
Top
Abstract
Introduction
Methods
Results
Discussion
References
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INTRODUCTION
Top
Abstract
Introduction
Methods
Results
Discussion
References
called the "oblique effect"
has been documented by differences in
acuity, contrast sensitivity, orientation discrimination, and
recognition rate (1, 2). In addition to humans, species as diverse as octopuses, goldfish, rats, cats, and chimpanzees show the oblique effect to some degree (2). Despite the prevalence of this perceptual bias, there is little or no consensus about how or why it occurs or
what significance it has for human vision (see, for example, ref. 3).
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METHODS
Top
Abstract
Introduction
Methods
Results
Discussion
References

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Fig. 1.
Analysis of oriented contours in real-world
scenes. (A) Digital photograph of the Neurobiology Building
and its immediate surroundings at Duke University. (B) Image
in A after the application of a Sobel direction filter.
(C) Image in A after the application of a Sobel
magnitude filter. (D) Plot of the summed pixel magnitudes,
grouped by orientation. The peaks and troughs evident in the plot
provide a quantitative measure of the predominance of projected
contours near the vertical (V; 0/270°) and horizontal (H;
0/180°) axes in such scenes. A full 360° are shown because white
to black transitions occupy half of the gray-scale, and black to white
transitions occupy the other half.

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Fig. 2.
Control observations validating the techniques
used here. (A) Same digital photograph as in Fig. 1 but
tilted at a 45° angle. (B) Analysis showing that the
magnitude of the orientation biases observed in Fig. 1D
are similar but that their distribution is shifted by the expected
amount. (C) Digital "scene" comprised of random noise.
(D) Combined analysis of 10 such scenes. Note the absence of
anisotropy in this control.
Technical limitations in the analysis include differences between a camera and the eye as optical systems, the inclusion of all spatial frequencies in the analysis, and the arbitrary selection of a kernel size (3 × 3 pixels). The latter two problems are mitigated by the random inclusion of pictures with focal distances ranging from <1 m to infinity. Because the results also could have been influenced by the scale of analysis, we repeated the image processing for a selected subset of the library at 5122, 1282, and 642 pixels. Although the orientation histograms were less smooth at the larger scales and comprised smaller numbers of pixels, the anisotropies we report were equally evident.
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RESULTS |
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Fig. 3 shows examples of typical scenes from each setting. The distribution of orientations projected from objects in indoor scenes was strongly biased toward the cardinal axes (Fig. 3A). Indeed, simply looking at the original projections makes plain that the contours of corners, the edges of walls, windows, and doors dominate many of these images, thus biasing the distribution toward vertical and horizontal orientations. The near vertical and horizontal (±22.5°) orientation magnitudes were more than twice as strongly represented as the near oblique orientations (Fig. 4A; Table 1).
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A similar result was obtained for outdoor environments on the Duke
campus (Fig. 3B). The projections from such scenes also were
biased toward the cardinal axes, the magnitude of vertical and
horizontal orientations being nearly 50% greater than the values
determined for near oblique contours (Fig. 4B; Table 1). As
expected, entirely natural scenes acquired in the various terrains encountered in the Duke Forest (Fig. 3C) showed a more
uniform distribution of orientations. Even in this circumstance,
however, near vertical and horizontal contours predominated (Fig.
4C; Table 1). Thus, the summed magnitudes of contour
projections near the cardinal axes in natural scenes were
10%
greater than the magnitudes of the projections near the right and left
obliques. Because of the relatively greater complexity of natural
scenes, the overall values of oriented contours weighted by their
magnitude were substantially greater than in the indoor or outdoor
settings. The greater summed magnitudes in outdoor and natural scenes
compared with indoor scenes presumably derive from the prevalence of
uniform surfaces (walls, ceilings, floors) in the latter setting.
Because indoor scenes have more expanses such as walls or floors that
have relatively few oriented contours (i.e., regions of the scene in
which each pixel is surrounded by neighbors of similar or identical
gray-scale value), there is a relative paucity of contours in this
setting compared with outdoor and natural scenes.
A potential limitation of this sample of natural scenes is its provenance from a particular geographic region (the North Carolina piedmont; we assume that the indoor and outdoor scenes would be generally similar in other locations). Accordingly, an additional set of scenes was analyzed from a coastal region of North Carolina that featured marshes, dunes, beachscapes, and the maritime flora typical of the Outer Banks. The results were consistent with our original sample of natural scenes, showing a significant prevalence of vertical and horizontal contours relative to oblique angles.
The reason for a bias toward the cardinal axes in such different natural settings is presumably an omnipresent horizon dictated by the earth's surface (which guarantees horizontal components in most scenes) and an abundance of plants that use vertical supports to counter the force of gravity and horizontal extension to capture sunlight with maximum efficiency.
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DISCUSSION |
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Taken together, these results indicate that the oblique effect, i.e., the greater sensitivity of the visual system in humans and other animals to information oriented near the cardinal axes, accords with the biased distribution of contours projected onto the retinas from objects in the real world. What then is the link, if indeed there is one, between this aspect of visual behavior and the structure of the world with respect to oriented contours?
Several studies have addressed the anatomical and physiological basis of the oblique effect. Psychophysical tests of orientation processing using interference fringes, a technique for presenting an oriented stimulus to human subjects that essentially nullifies the optics of the eye, have shown that the cause of the oblique effect does not lie in the eye itself (12, 13). It has therefore been proposed that this asymmetrical visual behavior has its origin more centrally in the distribution and tuning properties of orientation-selective cells in primary visual cortex (14). Indeed, surveys of single-unit responses in the primary visual cortex of cat (14-17) and monkey (18, 19) have established that more neurons respond to orientations near the cardinal axes than to obliquely oriented stimuli. Moreover, vertical and horizontal stimuli evoke larger cortical potentials measured with surface electrodes than do obliquely oriented stimuli (20-23). In accord with these electrophysiological results, we recently have found that more primary visual cortex in ferrets responds to stimuli in the cardinal axes than to obliquely oriented stimuli (24). In the light of these several lines of evidence, it seems likely that the oblique effect is based on a greater amount of neural machinery devoted to the analysis of orientations near the cardinal axes.
A disproportionate allocation of cortical circuitry devoted to analyzing contours near the cardinal axes could be instantiated during phylogeny, ontogeny, or both. Although the prevalence of vertical and horizontal contours in real world scenes is consistent with either of these possibilities, the results we report here provide some encouragement to consider anew the role of normal experience in the establishment of the mature visual system. That orientation selectivity can be influenced by early experience is indicated by the phenomenon of meridional amblyopia in individuals who suffered from uncorrected astigmatism in early life (25). In such patients, some orientations are much better seen during development than others. As a result, these subjects develop a permanent inability to adequately resolve specific orientations, even when the astigmatism is fully corrected. If the quality of experience with oriented contours can affect the neural circuitry dedicated to analyzing specific orientations under these pathological circumstances, it is reasonable to imagine that a real world bias in the prevalence of oriented contours also influences the structure of the maturing brain. Further support for this view comes from recent work showing that, in the somatic sensory system at least, regions of cortex that are most active during development grow to a greater extent than less active cortical regions (26-29).
Despite this and other evidence that the environment can influence the circuitry concerned with orientation selectivity (30, 31), the influence of visual experience on the organization of cortical orientation domains is still debated. Because the development of ocular dominance columns is modified readily by early experience in cats, monkeys, and a variety of other species (32-34), it seemed likely that orientation columns would be similarly affected. However, the arrangement of orientation domains examined by optical imaging remains unchanged when mapped after vision through one eye and then the other for a prolonged period (ref. 35; see also ref. 36). Moreover, recent experiments indicate that vertical and horizontal orientation columns are detectable very soon after eye opening, implying a largely intrinsic mechanism for their formation (37, 38). The resolution of this apparently conflicting evidence may simply be that, whereas visual experience has little or no influence on the overall arrangement of cortical modules like orientation columns (or ocular dominance columns, for that matter; see ref. 39), it nonetheless has an important effect on the size of columns devoted to processing different orientations.
In summary, the results of digital scene analysis show a prevalence of contours near the cardinal axes in a wide variety of visual environments. Based on recent evidence about the effects of neural activity on cortical development, this biased experience may explain the greater ability of the adult visual system to process information about vertical and horizontal contours.
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ACKNOWLEDGEMENTS |
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We are grateful to Len White, Darin Nelson, Larry Katz, David Fitzpatrick, Oren Yishai, and Mark Williams for helpful criticisms. This work was supported by National Institutes of Health Grant NS29187.
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FOOTNOTES |
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* To whom reprint requests should be addressed. e-mail: purves{at}neuro.duke.edu.
A commentary on this article begins on page 3344.
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REFERENCES |
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