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Altruistic punishment and the origin of cooperation

James H. Fowler
PNAS May 10, 2005 102 (19) 7047-7049; https://doi.org/10.1073/pnas.0500938102
James H. Fowler
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  1. Edited by Henry C. Harpending, University of Utah, Salt Lake City, UT, and approved March 24, 2005 (received for review February 3, 2005)

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Abstract

How did human cooperation evolve? Recent evidence shows that many people are willing to engage in altruistic punishment, voluntarily paying a cost to punish noncooperators. Although this behavior helps to explain how cooperation can persist, it creates an important puzzle. If altruistic punishment provides benefits to nonpunishers and is costly to punishers, then how could it evolve? Drawing on recent insights from voluntary public goods games, I present a simple evolutionary model in which altruistic punishers can enter and will always come to dominate a population of contributors, defectors, and nonparticipants. The model suggests that the cycle of strategies in voluntary public goods games does not persist in the presence of punishment strategies. It also suggests that punishment can only enforce payoff-improving strategies, contrary to a widely cited “folk theorem” result that suggests that punishment can allow the evolution of any strategy.

  • evolutionary game theory
  • public goods
  • folk theorem

Human beings frequently cooperate with genetically unrelated strangers whom they will never meet again, even when such cooperation is individually costly (1). This behavior is puzzling because natural selection works against those who are willing to engage in costly cooperation and in favor of those who “free ride” on their efforts. Several theories have been advanced to explain the persistence of cooperative behavior, such as the theory of kin selection (2) and theories of direct (3) and indirect (4) reciprocity. However, none of these theories can explain cooperation between unrelated individuals when interactions are not repeated and reputation effects are absent.

Punishment may yield a solution to the problem of cooperation. Laboratory (5, 6) and ethnographic (7, 8) evidence suggests that many people are willing to engage in altruistic punishment, paying a personal cost to punish free riders in public goods games. They do so even when interactions are anonymous, there are no reputation effects, and the punisher is a third party who is unaffected by the free rider's actions (9). Altruistic punishment has also been shown to stimulate the reward center in the brain, suggesting that humans may have physically or developmentally evolved this behavior (10). But this is equally puzzling because natural selection should work against those who engage in costly punishment and in favor of those who free ride on the cooperative benefits generated by punishers.

Previous efforts to show how altruistic punishment might have evolved typically rely on models of group selection rather than individual selection (11–14). These models show that altruistic punishment is evolutionarily stable when it is common. However, they have difficulty explaining the emergence of punishment. When punishers first enter a population, there are few punishers and many free riders, so the cost of punishing is very large relative to the cost of being punished. One recent model (15) attempts to solve this problem by allowing altruistic punishment and norm internalization to coevolve. This model shows that prosocial norms like altruistic punishment can emerge by “hitchhiking” on genes associated with norm internalization. However, it also shows that antisocial norms can emerge, and it relies on simulations of group selection to show that prosocial norms are more likely to evolve. How might altruistic punishment evolve in an individual selection context?

Methods

Suppose a large population has an opportunity to create a public good that is distributed equally to everyone in the population. Contributors (C) pay an individual cost c to increase the size of the public good by b. Defectors (D) do not contribute. If we let xi denote the proportion of each type in the population, then the expected fitness π i is bxC – c for contributors and bxC for defectors. To analyze the dynamics of the population, suppose individuals occasionally compare their own performance with the performance of another randomly selected individual and then adopt the strategy with higher fitness. This process and a wide variety of imitation and genetic-inheritance processes yield the standard replicator dynamics Math, where Math represents the average fitness level in the population (16). Under this assumption, defectors will always take over the population because they always have a higher fitness than contributors.

So far, we have assumed that behavioral types are restricted to the choice of whether or not to contribute to the public good. However, in many situations, there is another choice. For example, individuals may face a choice between joining a hunting party and hunting on their own. The game that they catch if they join the hunting party may be much larger than the game they can catch on their own. However, their expected share depends on the sum of the efforts of those who decide to join the party. If several defectors join, the expected share of the good will diminish, and it may make more evolutionary sense to engage in other activities. We can think of those who decide not to join the party as nonparticipants (N).

As in recent work by other scholars (17–19), we will assume that nonparticipants neither pay a cost nor receive a benefit from the public good. Instead, they receive a fixed benefit σ for engaging in other activities. If we allow for this type in the population, then the expected payoffs are bxC /(1 – xN ) – c for contributors, bxC /(1 – xN ) for defectors, and σ for nonparticipants. Fig. 1a shows that the resulting population dynamics display a cycle. If contributors can produce a net benefit for the population that exceeds the payoff from other activities, b – c > σ, then a mutant cooperator can invade a population of nonparticipants and even take over the whole population. However, cooperation is short-lived because the growth of the population of contributors creates an environment in which defectors can benefit from the public good without paying for it. As cooperation collapses, the public good shrinks, and nonparticipants again take over the population because they receive a small fixed payoff.

Fig. 1.
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Fig. 1.

Population dynamics in the public goods game without (a) and with (b and c) altruistic punishers. The vertices denote homogenous populations of defectors, nonparticipants, and contributors (a) or contributors and punishers (b and c). The hue of the orbit denotes the ratio of punishers to contributors (lighter, more contributors; darker, more punishers). A stationary point Q appears for some parameter combinations as in c, but it is never stable (see Appendix). Parameters are as follows: b = 3 and c = 1; p = 2, k = 1, and α = 0.1 (b); and p = 3, k = 1, and α = 0.2 (c).

Suppose a fourth type, the altruistic punisher (P), enters the population. Like the “moralists” in a previous model (13), punishers contribute to and benefit from the public good and engage in altruistic punishment with both defectors and nonpunishing contributors. Each punisher pays a cost k to incur a punishment p on the population of defectors and a cost αk to incur a punishment αp on the population of contributors who do not punish, where 0 < α < 1. Punishers ignore nonparticipants because they neither contribute to nor benefit from the public good. The introduction of punishers changes the expected payoffs to b(xC + xp )/(1 – xN ) – c – apxp for contributors, b(xC + xp )/(1 – xN ) – pxp for defectors, σ for nonparticipants, and b(xC + xp )/(1 – xN ) – c – kxD – αkxC for punishers.

Results

Fig. 1 b and c show the dynamics of a population with punishers. Although the cycle continues, there is now a significant region where the population tends toward all punishers. Moreover, a single punisher can invade a population of nonparticipants, and the unique evolutionarily stable population is composed entirely of punishers (see Appendix). These results are robust to large populations and a wide range of parameters; the only restrictions are that the parameters must all be positive, the net benefit to the population of an individual contribution must exceed the payoff from nonparticipation (b – c > σ), and the effect of punishment must be larger than the cost of contributing to the public good (p > c). Moreover, these results all take place within the context of a single population, rather than between groups as in other models (11–14). Nonparticipants do interact with participants in this model; they simply make the choice not to contribute to or benefit from the collective activity. When punishers invade the population, defectors are held at bay and the collective activity becomes much more lucrative. In the end, nonparticipants become participants because the defection problem is solved.

This model has certain features in common with models of good standing (20, 21). For example, punishers in this model must be able to distinguish between defectors who are in “bad” standing and cooperators who are in “good” standing to determine who receives punishment. However, unlike previous models of good standing, the model presented here also considers the possibility that some individuals will avoid a bad standing designation by not participating. This feature of the model prevents defectors from completely taking over the population because they are susceptible to nonparticipants (17–19). Thus, although standing models have already been shown to have a cooperative equilibrium (20), these models also have a noncooperative equilibrium that does not occur in the model presented here.

Another difference between this model and models of good standing is that the mechanics of identifying who is or is not in good standing have not been fully modeled here. As a result, the objection may be made that altruistic punishment cannot explain cooperation because of difficulties in monitoring; there may only be a small probability q of learning that other individuals failed to contribute or failed to punish other noncontributors. However, this probability can be easily incorporated into the model by substituting pq for p. Note that the cooperative equilibrium is reachable as long as pq > c, suggesting that larger punishments may be able to offset any decrease in the probability of detection.

Several objections might be raised against this model. For example, the infrequency of punishment of nonpunishers observed in laboratory experiments (5, 10) might not be enough to keep nonpunishing cooperators from taking over the population. However, the model suggests that punishment of nonpunishing contributors can be arbitrarily small or infrequent because any α > 0gives punishers an advantage over contributors. Along these same lines, some may note that there is a second-order defection problem because a population of punishers with a given α can be invaded by punishers with a lower α. However, if punishers also punish anyone who does not punish nonpunishers enough (≥α), then they will be secure against such an invasion (see Appendix). Last, some may worry that the option not to participate is merely a mathematical convenience to reach equilibrium. However, models without nonparticipants implicitly assume that defection carries with it no opportunity cost. In many cases, such as the hunting example mentioned above, nonparticipants who rely on their own activities will out-compete defectors who rely on goods provided by others because the presence of defectors undermines the provision of those goods. As a result, cooperation-enhancing strategies like altruistic punishment have an opportunity to evolve because they simultaneously acquire more benefits than nonparticipants and keep defectors at bay.

To conclude, this model has several important implications. First, it shows how altruistic punishment can emerge in a population in which there is both an incentive not to contribute and an incentive not to punish noncontributors. Past work (11–15) has shown that punishment strategies can persist under these conditions, but it has relied on group selection to explain how such prosocial strategies might evolve. In contrast, this model demonstrates that both the origin and persistence of widespread cooperation is possible with voluntary, decentralized, anonymous enforcement, even in very large populations under a broad range of conditions.

Second, the model suggests that the cycle of cooperation, defection, and nonparticipation recently identified by scholars (17–19) is important for understanding the origin of cooperation but may not be useful for understanding its persistence. When altruistic punishment evolves, the cycle should disappear and cease to be observed in the population dynamics.

Last, the model questions a “folk theorem” result (13), which indicates that punishment strategies can enforce any other strategy, even those that yield a payoff disadvantage. Note that when participation is optional, punishers can evolve and persist only if they yield a payoff advantage b – c > σ to the population. Thus, the model suggests that there are restrictions on what kinds of strategies punishment can enforce.

Acknowledgments

I thank Eric Dickson, Matthias Falk, Richard McElreath, Ann Pearson, Pete Richerson, and Oleg Smirnov for helpful comments.

Footnotes

  • ↵ * E-mail: jhfowler{at}ucdavis.edu.

  • Author contributions: J.H.F. designed research, performed research, analyzed data, and wrote the paper.

  • This paper was submitted directly (Track II) to the PNAS office.

  • Copyright © 2005, The National Academy of Sciences

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Altruistic punishment and the origin of cooperation
James H. Fowler
Proceedings of the National Academy of Sciences May 2005, 102 (19) 7047-7049; DOI: 10.1073/pnas.0500938102

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Altruistic punishment and the origin of cooperation
James H. Fowler
Proceedings of the National Academy of Sciences May 2005, 102 (19) 7047-7049; DOI: 10.1073/pnas.0500938102
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